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RIDE 5: AN EYE ON THE MIND AND ONE ON THE HEART

RIDE 5: AN EYE ON THE MIND AND ONE ON THE HEART
 
RIDE is a series that has no parallels in the panorama of digital two-wheelers, because it speaks to the minds and the hearts of players at the same time. And when it comes to satisfying the former, we all know that the first thing we look at is the technological aspect of the production.
 
Gameplay Trailer: https://youtu.be/xQN9Kap8G-8

As for RIDE 5, as you probably already know, it will be Milestone's first game made for new-gen only, a choice dictated by the desire to achieve the highest quality standards, achieved through a series of technical upgrades. Motorcycles will be improved, for example, focusing on glass, the rendering of materials and their polygonal representation.
 
About this, the improvement of the detail comes from the use of scans obtained with photogrammetry or with the CAD that our partners send us. This allows for greater fidelity to the original bikes and a more realistic rendering in game. I would also like to put the emphasis on the new system designed to represent volumetric clouds, which will physically react to the changes of the light, and which will make the environments even more evocative and unpredictable thanks to the implementation of dynamic weather.
 
The physics will also be improved with more customizable parameters and greater accuracy, while the player’s rivals will be managed by an artificial intelligence that will feature different levels of antagonism, making them more or less aggressive when overtaking. Making a new-gen only game gave us the possibility of offering all these features at the same time, even with 20 opponents on the track.
 
RIDE 5 will also focus on the ability to be approachable by anyone, in order to guarantee a lot of fun even to the less experienced players riding for the very first time. Neural aids will help novice players, who will be able to enjoy a less steep learning curve and find the most suitable level of challenge. Let me be clear, a more accessible game doesn’t mean that we levelled it down; with the aids off and the difficulty set to maximum simulation, RIDE 5 will be extremely realistic and challenging.
 
The mind and the heart, we said at the beginning. After talking about the technological features of RIDE 5, it's time to address the emotional ones, which come to life in different ways. The first is to offer an experience in which anyone can identify. In fact, RIDE 5 allows to ride on real or original circuits and roads, to develop your own bikes, to change their livery (using your own or those created by other users, thanks to the in-game Editor) and to customize the rider. And above all, RIDE 5 gives you the possibility to ride motorcycles that are not the ones you see in the world championship - prerogative of a small handful of super riders - on the contrary, you can ride the bikes you see at the dealer, the ones you’ve always dreamt of buying or that, maybe, you already own.
 
Finally, riding a motorcycle in RIDE 5 means feeling the real adrenaline of speed, it means being one with the bike, feeling you have complete control. And if you can feel all of this while also enjoying breathtaking views, immersing yourself in the beauty of the world around you (obviously riding wide-open throttle), even better. This is the case, for example, of the new original track that will debut in RIDE 5, which will be set in the Pacific. It will be visually stunning but also very demanding, combining suggestive views with challenging corners and braking points, adding several reasons of interest to the environment.
 
As you can see, RIDE 5 is full of news and there are many more exciting features that I can't wait to tell you. Keep following us!
 
Paolo Bertoni – RIDE 5 Producer

About Milestone
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world.  The 200+ people team is responsible for hit series like MotoGP™, MXGP and Monster Energy Supercross – The Official Videogame, as well as own IPs Ride and Gravel. For more information please visit  www.milestone.it
About PLAION
PLAION is a leading independent developer and producer of games and entertainment products, with nine development studios and five publishing units based all over the world. Founded in 1994 as Koch Media, PLAION offers a unique breadth of services and solutions, dynamically growing its business to push ourselves and our partners to the forefront in all the segments we operate in.

PLAION runs a multi-label strategy, with fully owned publishing units, such as Deep Silver, Prime Matter, Milestone, Vertigo Games and Ravenscourt, publishing games for consoles, PC and VR platforms across all physical and digital channels.

Additionally - as a global publishing partner - PLAION has formed long-term multinational publishing collaborations with numerous game publishers including Activision Blizzard, Bethesda, Capcom, Focus Multimedia, Giants Software, Koei Tecmo, Paradox, Sega, SNK, Square Enix, Techland, THQ Nordic, Tripwire, Warner Bros and many others.

With its parent company in Höfen, Austria - and the HQ in Munich, Germany - PLAION owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia, the United States as well as Japan and Hong Kong.

PLAION owns nine game development studios: Deep Silver Dambuster Studios (Nottingham, UK), Fishlabs (Hamburg, DE), Warhorse Studios (Prague, CZ), Milestone (Milan, IT), Voxler (Paris, FR) , DigixArt (Montpellier, FR), Flying Wild Hog (Warsaw, Kraków, Rzeszów, PL), Free Radical Design (Nottingham, UK) and Vertigo Games (Rotterdam, Amsterdam, NL). Additionally, PLAION collaborates with numerous independent development studios around the world.

Part of PLAION is also PLAION PICTURES, a leading independent film distributor in Europe with a library of more than 1.400 titles. Further business operations include Sola Media, a sales agency and production company for family entertainment, Spotfilm Networx, a multi-channel streaming network, and a sub-label dedicated to Japanese animation.

PLAION also owns the leading video game merchandise company DPI Merchandising (Denver, Roseburg, USA and Munich, DE) and a Quality Assurance Facility in Olomouc, CZ.

PLAION is an Embracer Group company.